Masters of Science, MS
Computer Science, Class of 2026

Master of Science (M.S.) in Computer Science | University of Illinois Urbana-Champaign, Grainger College of Engineering, Siebel School of Computing and Data Science (Anticipated Start: August 2025 – Expected Graduation: December 2026)

Eager to pursue advanced studies in Computer Science at the highly-regarded University of Illinois Urbana-Champaign. This research-oriented program will deepen my expertise across core areas including advanced algorithms, systems architecture, compilers, and potentially artificial intelligence or high-performance computing. I look forward to further refining my problem-solving capabilities and contributing to cutting-edge research, building upon my foundational knowledge to tackle complex challenges in software engineering.

Bachelor of Science, BS
Computer Science, Class of 2025

Education: Blending Technical Depth with Creative Exploration

  • University of Wisconsin-Madison: Graduate of the School of Computer, Data & Information Science

  • Academic Excellence: Graduated in Three Years, Magna Sum Laude, with 3.98/4.0 GPA and consistently recognized on the Dean's List.

  • Advanced Placement: Entered the University with advanced standing, demonstrating a strong foundation in core subjects.  

  • Computer Science Fundamentals:

    • Object-Oriented Programming (OOP)

    • Data Structures and Algorithms

    • Runtime Complexity Analysis

    • Advanced Algorithm Design (Greedy, Dynamic Programming, Network Flow)

  • Computer Engineering and Operating Systems:

    • Virtual Address Space and Memory Management  

    • Compiler Design and Implementation  

  • Computer Graphics:

    • GPU Rendering Pipeline and Optimization

    • 3D Procedural Mesh Generation with Compute Shaders

  • Mathematics:

    • Linear Algebra and Discrete Mathematics

    • Numerical Methods for Problem Solving

    • Advanced Calculus (Multivariable and Vector Calculus)  

  • Game Design Certificate:

    • Game Mechanics and Level Design  

    • Interactive Storytelling and User Interface (UI)/User Experience (UX) Design  

    • Playtesting and User-Centered Design

The University of Wisconsin-Madison, a Big 10 institution, boasts a School of Computer, Data & Information Sciences consistently ranked among the top Computer Science programs in the United States by U.S. News and World Reports.

I graduated in May 2025 with a Bachelor of Science degree in Computer Science, having completed the rigorous 4-year program in just 3 years due to Advanced Placement (AP) credits. I maintained an exceptional 3.98/4.00 Grade Point Average (GPA) and was consistently on the Dean's List every semester.

Throughout my studies, I immersed myself in core computer science, engineering, and mathematics, building expertise in key technical areas. My Computer Science coursework provided a deep foundation in Object-Oriented Programming (OOP), Data Structures, Runtime Complexity, advanced algorithms, dynamic programming, and randomized algorithms. In Computer Engineering, I gained extensive knowledge of low-level programming, virtual memory, concurrency, persistent/distributed file systems, cache locality, and CPU architecture, alongside studies in compilers for custom language design. My Computer Graphics focus was on leveraging the GPU rendering pipeline. My strong Mathematics background spans Linear Algebra, Discrete Math, Numerical Methods, and advanced Calculus, enhancing my understanding of proofs, multidimensional systems, and differential equations. This rigorous and comprehensive academic approach has honed my technical and problem-solving skills for complex programmatic challenges.