Masters of Science, MS
Computer Science, Class of 2026
Master of Science (M.S.) in Computer Science | University of Illinois Urbana-Champaign, Grainger College of Engineering, Siebel School of Computing and Data Science (August 2025 – December 2026)
Graduate Studies: Deepening Systems Expertise Through Advanced Coursework
University of Illinois Urbana-Champaign: Grainger College of Engineering, Siebel School of Computing and Data Science, ranked among the top five computer science programs in the nation
Academic Performance: Maintaining a 3.87/4.00 GPA across the program
Systems & Architecture:
Computer System Organization
Parallel Computer Architecture
Operating Systems Design
Compilers & Languages:
Compiler Construction
Databases & Data Analysis:
Database Systems
Introduction to Data Mining
Computer Systems Analysis
Computer Graphics:
Interactive Computer Graphics
Numerical & Computational Methods:
Numerical Analysis
Iterative & Multigrid Methods
The University of Illinois Urbana-Champaign, a Big Ten institution and top public research university, is home to the Grainger College of Engineering's Siebel School of Computing and Data Science, ranked the #5 Computer Science graduate program in the nation by U.S. News & World Report, and widely regarded as one of the most selective and rigorous programs in the country.
I am pursuing my Master of Science in Computer Science at the University of Illinois Urbana–Champaign (UIUC), part of the Grainger College of Engineering's Siebel School of Computing and Data Science. My graduate studies focus on systems architecture, compiler design, databases, computer graphics, and numerical computation. These are areas that demand both deep theoretical knowledge and practical application. This work builds directly on my undergraduate foundation, strengthening my ability to design scalable architectures, optimize performance across the software and hardware stack, and apply advanced numerical and computational methods to real-world engineering problems.
I've been able to put this training into practice directly: during my internship at Boeing, I applied my compiler-construction coursework to design and build a system that parses structured test documents into executable automated test scripts for a real-time flight simulator. This was a direct, tangible link between graduate coursework and professional engineering work. By combining rigorous academic training with hands-on industry experience, I'm developing the expertise to contribute effectively in demanding, performance-critical engineering environments.
Bachelor of Science, BS
Computer Science, Class of 2025
Education: Blending Technical Depth with Creative Exploration
University of Wisconsin-Madison: Graduate of the School of Computer, Data & Information Science
Academic Excellence: Graduated in Three Years, Magna Sum Laude, with 3.98/4.0 GPA and consistently recognized on the Dean's List.
Advanced Placement: Entered the University with advanced standing, demonstrating a strong foundation in core subjects.
Computer Science Fundamentals:
Object-Oriented Programming (OOP)
Data Structures and Algorithms
Runtime Complexity Analysis
Advanced Algorithm Design (Greedy, Dynamic Programming, Network Flow)
Computer Engineering and Operating Systems:
Virtual Address Space and Memory Management
Compiler Design and Implementation
Computer Graphics:
GPU Rendering Pipeline and Optimization
3D Procedural Mesh Generation with Compute Shaders
Mathematics:
Linear Algebra and Discrete Mathematics
Numerical Methods for Problem Solving
Advanced Calculus (Multivariable and Vector Calculus)
Game Design Certificate:
Game Mechanics and Level Design
Interactive Storytelling and User Interface (UI)/User Experience (UX) Design
Playtesting and User-Centered Design
The University of Wisconsin-Madison, a Big 10 institution, boasts a School of Computer, Data & Information Sciences consistently ranked among the top Computer Science programs in the United States by U.S. News and World Reports.
I graduated in May 2025 with a Bachelor of Science degree in Computer Science, having completed the rigorous 4-year program in just 3 years due to Advanced Placement (AP) credits. I maintained an exceptional 3.98/4.00 Grade Point Average (GPA) and was consistently on the Dean's List every semester.
Throughout my studies, I immersed myself in core computer science, engineering, and mathematics, building expertise in key technical areas. My Computer Science coursework provided a deep foundation in Object-Oriented Programming (OOP), Data Structures, Runtime Complexity, advanced algorithms, dynamic programming, and randomized algorithms. In Computer Engineering, I gained extensive knowledge of low-level programming, virtual memory, concurrency, persistent/distributed file systems, cache locality, and CPU architecture, alongside studies in compilers for custom language design. My Computer Graphics focus was on leveraging the GPU rendering pipeline. My strong Mathematics background spans Linear Algebra, Discrete Math, Numerical Methods, and advanced Calculus, enhancing my understanding of proofs, multidimensional systems, and differential equations. This rigorous and comprehensive academic approach has honed my technical and problem-solving skills for complex programmatic challenges.